The Mediterranean library of knowledge

Explore the ENI CBC Med Programme's library of deliverables: a comprehensive digital repository of diverse resources tailored for the Mediterranean region. Discover in-depth studies, innovative strategies, and practical tools spanning tools addressing key environmental, economic, and social issues. The library is your go-to source to find valuable knowledge to inspire new collaborative projects driving fair, sustainable and inclusive development across the Mediterranean.

Deliverables
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Capitalisation As A Vehicle For Green And Circular Business Development

This report offers a comprehensive assessment of capitalisation methodologies employed in the field of green and circular business within the Mediterranean region, alongside their anticipated outcomes. It offers profound
insights into the role of green and circular businesses, underlining the importance of capitalisation. The report provides an in-depth analysis of the capitalisation methodology adopted by the RESET Project, alongside other capitalisation project methodologies within the MED, serving as case studies to evaluate enabling factors and challenges for future capitalisation endeavours. Finally, the report provides strategic recommendations for the design and implementation of capitalisation projects.

Knowledge in Circular Economy Practices: Analysis Report on Impact Measurement for Circular Economy

The main objective of this report is to provide an analysis on the implementation of selected outputs within the 19 identified key projects under the theme of “Knowledge in Circular Economy Practices”. The report is designed to support stakeholders in identifying, capitalising on, and benefiting from existing outputs to enhance their work in relation to the identified theme.

Knowledge on Access to Finance: Analysis Report Knowledge On Investment Opportunities And Readiness

The main objective of this report is to provide an analysis of the implementation of selected outputs within the 19 identified key projects under the theme of “Access to Finance’’. The report is designed to support stakeholders in identifying, capitalising on, and benefiting from existing outputs to enhance their work in relation to the identified theme.

ACCESS TO NETWORKS, COLLABORATIONS & CONTACTS ANALYSIS REPORT ON THE CENTRALISATION OF DIGITAL DATABASES

The main objective of this report is to provide an analysis of the implementation of selected outputs within the 19 identified key projects under the theme of “Access to Networks, Collaborations, and Contacts”. The report is designed to support stakeholders in identifying, capitalizing on, and benefiting from existing outputs to enhance their work in relation to the identified theme.

RESET GUIDEBOOK OF PROJECT OUTPUTS

RESET focused on identifying, gathering, analysing and synthesising knowledge regarding how to best support
sustainable and green entrepreneurs and start-ups.
Throughout the process, RESET adopted a Capitalisation Framework aiming to define the methodology needed to
achieve the above-mentioned objective.
The Capitalisation Framework included the following questions:
1. Where is the knowledge?
2. What is the knowledge?
3. What knowledge is needed?
4. How to use the knowledge?
This Guidebook demonstrates how RESET responded to these questions through the various activities conducted
throughout the project

D3.1.1_Adaptation of CESBA MED

The key ending results of this deliverable are two innovative tools for evaluating the sustainability of neighbourhoods and buildings in the whole Mediterranean region, with particular attention to the needs and specificities of the South and East sides of MED.
The two innovative assessment tools mentioned before are:
- Sustainable Building Tool (SBTool)
- Sustainable Neighbourhood Tool (SNTool)
Both tools will enhance the capacity of public administration in delivering, implementing and monitoring efficient measures, plans and strategies to improve the sustainability of neighbourhoods and buildings.

SMC_D4.2.2_Co-Creation Labs

The sustainable Mediterranean cities project based on the sustainable retrofit of urban areas is a challenging task requiring careful planning and a high level of engagement between all stakeholders throughout the different phases of the process to ensure that the expected targets are met and that the project is financially, environmentally, and
socially successful.
For this, the Co-Creation Lab is important to be created in the three municipalities. A co-creation lab will be set up in each participating city to support a participatory approach to the development of urban retrofit plans.

SMC_D4.1.2_Contextualised decision-making method

This document describes the contextualised decision-making methodologies for Sousse ,Irbid , and Moukhtara municipalities as partner within the Sustainable MED Cities project.
For this, the contextualised decision-making methodologies for partner cities based on the use of the assessment tools SNTool, (urban scale) and SBTool (building scale) in order to prepare the optimal retrofitting concept for an urban area and single buildings belonging to it, will include the determination of specific caracteres for each phase process of decision-making methodologies.

SMC_D3.2.1_Assessment Tools Manager

An online tool to support cities in defining their own way towards integrated and sustainable urban development.
The Sustainable Med Cities online Platform enables you to:
develop your own sustainability assessment tool based on the transnational generic versions of SBTool, SNTool, SCTool;
carry out sustainability assessments at building, neighbourhood or city scale using your contextualised tools;
visualize the results of the sustainability assessment.
The SMC Platform is a tool to support participatory planning processes. To involve the citizens in the decision-making process through the Sustainable MED Cities participative platform: https://adhocracy.plus/sustainable_med_cities/

D2.2.2_Serious Game for enhancing cooperation

A Serious Game is a game designed to achieve a primary objective rather than just entertainment. Serious Games are tools for teaching, learning, and education. They help players learn experientially though play in order to put concepts into use. Serious games provide learners with the opportunities to transform experience into knowledge.

D2.2.1_SMC Toolkit

The Toolkit is composed by leaflets, booklets and factsheets then transformed into a graphic, user-friendly layout and translated in 3 languages to reach the widest audience. They are informal communication material, easy to
understand. They were distributed during national and international conferences and used as communication material to promote the main key outputs to the affected stakeholders.

D5.3.2_SMC Guide

The SMC Guide is designed for professionals and managers engaged in urban environmental issues (such as SME technicians, urban planners, public officials, etc.), as well as other stakeholders involved in urban studies and development (including academics, researchers, decision-makers, urban developers, etc.) who are interested in enhancing the sustainability of the built environment. This comprehensive document serves as a guide for readers to understand and utilize the SMC methodology and tools effectively, covering both technical and functional aspects.