Holopration application in MED GAIMS: Live demo at Video Art Game 2021, the conference for video games and gamification
![image](/sites/default/files/styles/full_content/public/2021-11/october%20picture%20i2cat%20anna.jpg?itok=Ln8YyXMd)
The second edition of the Video Art Game (VAG) experience was celebrated on 1st and 2nd of October 2021 in Amposta (Tarragona). The technology HoloMIT was presented as a live demo in this world-class event celebrating gamification and digital entertainment. This disruptive holoportation technology is developed by i2CAT foundation and aims at bringing a real feeling of presence in remote immersive experiences, such as videoconferencing (which will soon become holo conferencing), immersive training, e-learning and multiplayer gaming for VR, AR or in general XR applications.
Attendees had the chance to witness in person the demonstration of a fully immersive holoportation experience within a virtual scenario. Users were into virtual, augmented or extended realities (VR/AR/XR) and had their video captured by a volumetric capturing system that projected this in real-time directly into the scenario.
For this demonstration, i2CAT used the scenario created for the game "Underground VR." It is a gamification experience in the Victor Balaguer Museum developed in the framework of the MED GAIMS project.
Watch in this video the whole demonstration.
https://www.youtube.com/watch?v=N5Rkg7EYJ4E